Baldur’s Gate 3 has a wide variety of spells to choose from, and the best spells for you will depend on your class and playstyle. However, there are a few spells that are universally useful and can be a great asset to any party in Act 1.
Here are some of the best spells in Baldur’s Gate 3 in Act 1:
Cantrips
- Eldritch Blast: This warlock cantrip is a great way to deal consistent damage to enemies. It fires a beam of eldritch energy at an enemy, and you can fire up to four beams per turn at higher levels.
- Fire Bolt: This sorcerer cantrip is another great way to deal damage to enemies. It fires a bolt of fire at an enemy, and it can deal additional damage if the enemy is flammable.
- Guidance: This cleric cantrip gives an ally an advantage on their next ability check. It’s a great way to help your party succeed on important tasks, such as persuading NPCs or picking locks.
Level 1 Spells
- Bless: This cleric spell gives an ally a bonus to attack rolls and saving throws. It’s a great way to buff your party before a fight.
- Cure Wounds: This cleric spell heals an ally. It’s essential for keeping your party alive in combat.
- Entangle: This druid spell creates a patch of difficult terrain that enemies must move through. It’s a great way to slow down enemies or trap them in a kill zone.
- Faerie Fire: This druid spell gives an ally advantage on attack rolls against enemies that are affected by the spell. It’s a great way to debuff enemies and make them easier to hit.
- Magic Missile: This wizard spell fires three magic missiles at an enemy. Each missile deals a guaranteed 1d4+1 damage. It’s a great way to deal reliable damage to enemies, even if they have high resistance to magic.
- Sleep: This wizard spell puts enemies to sleep. It’s a great way to take out enemies quickly and quietly, or to avoid a fight altogether.
Level 2 Spells
- Darkness: This cleric spell creates a sphere of darkness that blocks all light. It’s a great way to blind enemies or to create cover for your party.
- Invisibility: This wizard spell makes a target invisible. It’s a great way to sneak past enemies or to set up an ambush.
- Misty Step: This wizard spell teleports a target up to 30 feet away. It’s a great way to escape from danger or to get into position for an attack.
- Web: This wizard spell creates a web of sticky threads that restrains enemies. It’s a great way to crowd control enemies and make them vulnerable to attack.
These are just a few of the best spells in Baldur’s Gate 3 in Act 1. Experiment with different spells to find what works best for you and your party. And remember, the best way to use a spell is often to use it creatively and unexpectedly.